How To Release Energy In Omori
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This article is virtually the titular character OMORI. For his real earth analogue, encounter SUNNY. For the game itself, come across OMORI (GAME).
OMORI is the titular deuteragonist in OMORI. OMORI can exist controlled by the histrion during the night, where WHITE SPACE can exist explored. When OMORI is in the pb, he can cut downwardly obstacles with his knife.
PROFILE
Appearance
OMORI is a young boy who wears a black tank top, long blackness socks, and black and white striped shorts. He is the only character to be colored black and white in contrast with the colorful residents of HEADSPACE, and he is also the only character to have bare eyes with no pupils. His overall blueprint stems from SUNNY's twelve-twelvemonth-sometime appearance.
PERSONALITY
Not much tin can be said about OMORI's personality, equally he is a silent protagonist. However, it is unsaid that he is quite melancholic, as his narration sometimes has gloomy inputs and his final battle dialogue is directly talking downwardly to SUNNY. His abilities are also reflective of this gloominess, existence either violent in nature or merely gaining the SAD emotion, or having an reward while Distressing. Yet, it can be speculated that this is moreso cogitating of SUNNY'due south emotional state, as OMORI is a character congenital from SUNNY'S censor in WHITE SPACE and HEADSPACE.
Character INFO
Co-ordinate to official physical manual for the game, info regarding OMORI consists of:
| Graphic symbol STATS (OMORI) | |||||||
|---|---|---|---|---|---|---|---|
| Heart | | DEFENSE | | ||||
| JUICE | | SPEED | | ||||
| Set on | | LUCK | | ||||
- Birthday: ???
- Likes: AUBREY, KEL, HERO, MARI, BASIL, GRAPE SODA
- Dislikes: HEIGHTS, SPIDERS, DEEP Water, CHERRY SODA, TOFU
This is OMORI. He's been living in WHITE SPACE for every bit long as he can recollect, only information technology seems like he tin't remember much else. His trusty Pocketknife can cutting through annihilation.
STORY
Groundwork
Sunny'due south first encounter with Omori in White Infinite.
At some point following MARI'due south death, SUNNY began visiting WHITE Infinite through a black-and-white doppelgänger chosen OMORI. WHITE SPACE is born out of SUNNY's cognition whenever he sleeps, so its contents are subjective from his memories and perceptions. OMORI'due south being started as a sort of "crush" for SUNNY to protect himself from the horrors of the truth, which took the form of SOMETHING and Black SPACE.
Within WHITE SPACE, OMORI can freely visit an imaginary world where his friends reside along with comical representations of acquaintances and familiar fictional mascots. WHITE Infinite serves equally an escape from the truth behind MARI's untimely demise. To this end, SUNNY'south OMORI is routinely inside WHITE Space, as SUNNY has been a shut-in since MARI's decease and all of the interactions we seen within HEADSPACE come up with a sense of great familiarity from the characters that reside inside.
Omori and his friends having a picnic together in Headspace.
Eventually, Blackness Space encroaches on HEADSPACE, and repressing the resurfacing memories requires HEADSPACE to be reset -- which has been done several times over, just serving as a stopgap measure. Equally SUNNY's repression grew stronger and HEADSPACE continued to change, OMORI continued to change too, and eventually became something more than than what his creator originally intended.
Years of repressing the truth resulted in OMORI becoming the very image of suicidal guilt and low that SUNNY denies, substantially making him less of an alter ego. He becomes more than of a culmination of the repression of trauma and escapism that SUNNY has done over his past four years as a hikikomori. Past the time of the game's events, OMORI behaves autonomously and begins to influence SUNNY instead of the other way around; even so, his goal is notwithstanding the same: to protect SUNNY from the truth.
SUNNY ROUTE
Omori attempts to force Sunny to succumb to his guilt and trauma.
While OMORI and WHITE Infinite serve but to repress SOMETHING, OMORI begins acting more hostile towards SUNNY as he gets closer to the truth regarding MARI'south death within Black SPACE. This culminates in OMORI turning against SUNNY once he kills DW BASIL by stabbing him in RED Infinite. Knowing that his original self has chosen to confront the truth, OMORI intends to "salve" SUNNY from his guilt once and for all, even if it meant making the latter terminate to be.
Following his ill-blighted fight with BASIL on the terminal dark, landing in the hospital, and afterward reliving his favorite moments through Retentivity LANE, SUNNY finds himself within WHITE SPACE once again. OMORI fights SUNNY in a terminal endeavour to protect him from the truth, and presumably for command of his mind and trunk. In that location are two possible endings depending on if ane of the two options is chosen upon losing to OMORI the first time around:
Omori accepts defeat, fading abroad in Sunny's arms.
- GOOD Catastrophe: If SUNNY chooses to continue, he performs the duet recital with MARI, remembering the good times he's spent with MARI and his friends during his youth. OMORI accepts defeat and embraces SUNNY with a hug, vanishing from WHITE Space. SUNNY then leaves HEADSPACE for good and awakens in the infirmary, finally coming to terms with MARI's death. This allows SUNNY to overcome his guilt over his past actions and confess the truth behind MARI'south death to his friends.
- BAD Ending: If SUNNY chooses not to proceed, he volition instead disappear as OMORI presumably takes command of him completely. From there, OMORI wakes up in WHITE Space again. When he enters NEIGHBOR'S ROOM, all of his friends appear strangely silent. They caput out for more adventuring merely the scene cuts over to SUNNY standing on the hospital'due south balustrade alone. Unable to take the truth, SUNNY jumps off the building and plummets to his presumed decease.
OMORI Route
Omori "saves" Sunny from his self-hatred and guilt.
In this road, things change as SUNNY represses more than memories of MARI's death every bit he chooses to shut himself away fifty-fifty more than earlier. Past the time OMORI arrives in Blackness Infinite, he slowly begins to accept over SUNNY's mind and body. However, STRANGER attempts to terminate SUNNY from submerging himself further into his dream world of escapism. SUNNY tries to fight off STRANGER just fails as the shadowy effigy overwhelms him, leading him to be transported into Ruby SPACE, where OMORI awaits him on his throne of hands.
From there, OMORI descends from his throne and helps SUNNY withstand STRANGER's wrath. However, upon confronting the STRANGER, it appears that he has given up on trying to convince SUNNY to cease his unhealthy coping mechanism. OMORI is then warped back to BLACK SPACE by a Ruddy Manus, allowing him to rescue BASIL in the Church building OF SOMETHING. The two friends go out BLACK SPACE and return to NEIGHBOR'S Sleeping room, where all their friends are sleeping in their beds.
Once OMORI and BASIL fall asleep, as instructed by the Big Yellow CAT, this results in a soft reset for all of HEADSPACE. This leads to a repeat of the first few minutes of the game with a few changes: BASIL appears to accept never discovered the truth, more areas are expanded, and more than optional sidequests are bachelor for OMORI and friends to consummate.
Sunny seeing himself equally Omori later on the latter takes over his body.
SUNNY eventually wakes upwardly, only to find SOMETHING post-obit him at every step of his firm. Being unable to suppress SOMETHING's presence, SUNNY succumbs farther into his cocky-hatred and guilt as he finishes his remaining chores. By the time SUNNY falls back asleep, he ends up overwhelmed by the traumatic memories of his past, and can no longer repress them whatever further.
OMORI then decides to "relieve" SUNNY from existence fully consumed by his trauma by merging with him. Upon doing and then, OMORI assumes consummate control over SUNNY'southward mind and body, causing the latter to cease to be. From this point on, SUNNY resigns himself to an endless bicycle of dreaming forever within HEADSPACE via escapism and total repression of the truth. However, he is unable to confront the truth nor reconnect with his friends ever again. After waking up over again, but the NEUTRAL ENDINGS can be obtained from this point on.
NEUTRAL ENDINGS
If SUNNY chooses to GO TO Sleep in BASIL'S House after regaining his memories of the truth, the post-obit events will occur. Upon awakening once more, SUNNY finds himself all lone. He heads to the hallway, only to notice his friends and POLLY in the hallway, distraught over BASIL's suicide. Opening BASIL's door reveals his corpse slumped against the wall with a large pigsty in his belly represented past SOMETHING. The only pick volition and then exist to return home equally the rest of the game will play out depending on if SUNNY picks up the pocketknife or not earlier going to sleep.
- Carelessness ENDING: If SUNNY chooses to resume sleeping in his own bed, this will pb to a repeat of the WHITE Infinite intro scene from the outset of the game. OMORI appears in WHITE SPACE as normal, but at that place is no door to HEADSPACE and the low-cal bulb is still missing. All OMORI can do is STAB himself to wake SUNNY up. SUNNY silently meets his MOM in her car while SOMETHING follows him, leaving his distraught friends backside with no answers. Police sirens play over the credits.
- KNIFE ENDING: If SUNNY picks up the knife on the kitchen counter before heading to bed, using the STAB option in WHITE Space as OMORI will cause the resulting effects to impact SUNNY'southward concrete trunk. SUNNY's answering machine continuously rings as he lays on his bed, clutching a knife into his haemorrhage chest. The ringing of a phone that will never again be answered plays over the credits. An alternate knife ending takes place if you choose to stab after waking up on moving mean solar day.
BATTLE
OMORI is a counterbalanced combatant, with an even spread of stats. Although he is not as involved in the party's conversations, he has the nearly emotive potential, being able to reach three levels of EMOTIONS compared to 2 for the others. His combat abilities are a bit more emotionally manipulative, equally he has skills that can counter the bonuses each variant of emotion bestows, culminating in the ability to straight-upwardly deal extra harm to an enemy with any emotion using EXPLOIT. He's your main source of inflicting SADNESS and has a few skills that take advantage of him or his target existence Deplorable as well.
His ain FOLLOW-UPS are more selfish than his companions', as his standard follow-ups are the ability to strike again and lower an enemy's Speed. Nevertheless, he does come with the ability to Release Energy, cooperating with all his companions to perform a devastating all-out attack.
OMORI'S power reaches his absolute summit when you choose the OMORI route, as he earns iv more than skills exclusive to that road when there'due south 1 DAY LEFT. RED HANDS is gained when he returns to HEADSPACE after resetting it, while VERTIGO, CRIPPLE, and SUFFOCATE are all obtained by revisiting the LOST LIBRARY and fully conquering the embodiments of his past phobias.
SKILLS
| OMORI'S SKILLS | |||||||
|---|---|---|---|---|---|---|---|---|
| SKILL | Description | Impairment | ACTION | SOURCE | ||||
| ATTACK | OMORI's Basic Set on | (Attack 10 ii - Foe's defense) | | Basic | ||||
| SAD Verse form | Inflicts SAD on a friend or foe. Costs | NONE | | BASIC | ||||
| GUARD | Acts first, reducing damage taken for 1 turn. Costs | NONE | (No Animation.) | Bones | ||||
| STAB | Ever deals a critical hit. Ignores DEFENSE when OMORI is SAD. Costs | (Attack x ii) (SAD) (Assail ten i.5 - Foe's defense) (Else) | | LEVEL 3 | ||||
| BREAD SLICE | If this skill defeats a foe, proceeds BREAD. Costs | (Assail x two.5 - Foe'southward defence force) | | LEVEL five | ||||
| MOCK | Deals damage. If the foe is ANGRY, greatly reduce its Set on. Costs | (Assault 10 3 - Foe's defense) | | LEVEL vii | ||||
| HACK AWAY | Attacks 3 times, hitting random foes. Costs | (Set on x 2 - Foe's defense) (Set on ten 2.25 - Foe'due south defense) (Angry) | | LEVEL 10 | ||||
| Discover | Predicts who a foe volition target next plow. Costs | NONE | | SHAWN | ||||
| LUCKY Piece | Acts showtime. An attack that'south stronger when OMORI is HAPPY. Costs | (Set on + Luck) x ii - Foe'south defense (HAPPY) (Attack + Luck) 10 ane.v - Foe's defence (Else) | | LEVEL 12 | ||||
| Fox | Deals harm. If the foe is HAPPY, greatly reduce its SPEED. Costs | (Attack 10 3 - Foe's defense force) | | LEVEL 15 | ||||
| PAINFUL TRUTH | Deals impairment to a foe. OMORI and the foe become Pitiful. Costs | (Attack x 2 - Foe's defense) | | LEVEL 19 | ||||
| SHUN | Deals damage. If the foe is Distressing, greatly reduce its DEFENSE. Costs | (Attack x 3 - Foe'southward defence force) | | LEVEL twenty | ||||
| STARE | Reduces all of a foe's STATS. Costs | NONE | | LEVEL 25 | ||||
| EXPLOIT | Deals extra harm to a HAPPY, SAD, or ANGRY foe. Costs | (Set on x 3.5 - Foe's defense) (Any EMOTION) (Set on x 2.5 - Foe's defense) (Else) | | LEVEL 30 | ||||
| Final STRIKE | Strikes all foes. Deals more damage if OMORI has a higher phase of EMOTION. Costs | (Attack x 4 - Foe's defense) (1st Tier) (Attack x 5 - Foe's defense) (2d Tier) (Attack x 6 - Foe'southward defense force) (3rd Tier) (Attack x 3 - Foe'due south defense) (NEUTRAL) | | LEVEL 35 | ||||
| Ruddy HANDS | Deals large damage 4 times. Costs | (Attack x 3 - Foe's defense) (4 times) | | OMORI Route | ||||
| VERTIGO | Deals damage to all foes based on user'due south SPEED and profoundly reduces their ATTACK. Costs | (Speed x 3 - Foe's defence force) | | Defeat HEIGHTS | ||||
| CRIPPLE | Deals big impairment to all foes and profoundly reduces their SPEED. Costs | (Attack x 3.5 - Foe's defense) | | Defeat SPIDERS | ||||
| SUFFOCATE | Deals 400 damage to all foes and greatly reduces their DEFENSE. Costs | (400) | | Defeat DROWNING | ||||
FRIENDLY FOLLOW-Upwardly
| FOLLOW-Upwardly | ENERGY | LEVEL | ACTION | DESCRIPTION | DAMAGE |
|---|---|---|---|---|---|
ATTACK Over again | 3 | 1 | | OMORI readies his blade. OMORI attacks once more, dealing damage to a random foe! | (Attack x 2 - Foe's defense force) |
| ii | OMORI readies his blade. OMORI attacks over again, dealing extra damage to a random foe! | (Attack x 2 + Luck) - Foe'due south defence force | |||
| three | | OMORI readies his blade. OMORI attacks once more, dealing impairment to a random foe twice! | (Attack x 2 + Luck) - Foe'southward defense | ||
TRIP | 3 | 1 | | OMORI walks forward. OMORI trips a random foe, dealing damage and lowering its SPEED! | (Attack + Luck) - Foe'southward defence force |
| 2 | OMORI walks frontward. OMORI trips a random foe, dealing harm, lowering its SPEED, and making it SAD! | (Attack + Luck) - Foe's defense | |||
| 3 | | OMORI walks frontwards. OMORI trips a random foe, dealing damage, profoundly lowering its SPEED, and making information technology SAD! | (Assail + Luck) - Foe's defense | ||
RELEASE ENERGY* | 10 | - | | OMORI and friends come up together and use their ultimate attack, dealing huge damage to all foes! Increases stats of all friends. | 300 (LV 1) 600 (LV ii) 1000 (LV three) |
| Fully heal all friends. Increases stats of all friends and gives all friends HP and MP regen. | g |
*Omori has two different variations of his "RELEASE ENERGY" Follow-Up:
- The offset one is the default blitheness used with all political party members active.
- The 2d one is unique, only used with Basil in the party via the special Basil Rush upshot.
WEAPONS
OMORI has only one weapon throughout almost of the plot, and the SHINY Pocketknife he carries automatically upgrades to the KNIFE and Tedious KNIFE as he re-enters HEADSPACE with each passing day. On the OMORI ROUTE, OMORI's knife will somewhen turn into the RUSTY KNIFE upon resetting HEADSPACE after completing BLACK SPACE. The Ruby-red Pocketknife is the sole exception to the pattern, as it is obtained and automatically replaces the RUSTY Pocketknife after fighting and sparing ABBI.
| Eye | JUICE | ATK | DEF | SPD | LUC | Striking | Power | |
|---|---|---|---|---|---|---|---|---|
| SHINY Pocketknife | 0 | 0 | +5 | 0 | 0 | 0 | 100 | None |
| KNIFE | 0 | 0 | +7 | 0 | +2 | 0 | 100 | None |
| DULL Knife | 0 | 0 | +9 | 0 | +4 | +2 | 100 | None |
| RUSTY Knife | 0 | 0 | +11 | +two | +6 | +four | 100 | None |
| Cherry-red KNIFE | 0 | 0 | +13 | +6 | +half-dozen | +vi | 100 | None |
LEVEL STATS
The data table shows OMORI's raw stats (without whatsoever particular bonuses, nor HEARTS bonuses gained by watering plants, nor any special bonuses).
The player tin can boost OMORI'south Eye stat by constantly watering the flowers near the path to BASIL'Southward HOUSE. Though, just notation that OMORI can only gain HEARTS from the tulip, sunflower and the lily of the valley flowers. In addition, every party member's JUICE can be increased by 5 points for every new Club SANDWICH that the party lodges at.
OMORI can also gain an extra boost of fifty Eye, 50 JUICE, 10 Assault, 10 DEFENSE and x SPEED by accepting the cede offered by the BRANCH CORAL within the DEEPER WELL surface area. The cede involves eating an red apple that morphs itself into SUNNY's head. Doing this activity has no bear upon on the story.
| OMORI'S STATS (No Weapons/Charms/Boosts) | |||||||
|---|---|---|---|---|---|---|---|
| LEVEL | | | ATTACK | Defense force | SPEED | LUCK | Hit |
| 1 | | | 5 | half dozen | 6 | 5 | 0 |
| 2 | | | 6 | 7 | eight | 5 | 0 |
| three | | | 8 | viii | 9 | 5 | 0 |
| 4 | | | 9 | 8 | ten | five | 0 |
| 5 | | | x | 9 | 11 | 5 | 0 |
| half dozen | | | 12 | 10 | 13 | v | 0 |
| 7 | | | xiii | xi | 15 | 5 | 0 |
| 8 | | | 15 | 13 | 17 | five | 0 |
| nine | | | xvi | 15 | 19 | 5 | 0 |
| 10 | | | 17 | xv | 20 | 5 | 0 |
| 11 | | | nineteen | 17 | 21 | 5 | 0 |
| 12 | | | 21 | eighteen | 23 | v | 0 |
| 13 | | | 22 | 19 | 26 | 5 | 0 |
| xiv | | | 25 | 22 | 28 | 5 | 0 |
| 15 | | | 26 | 23 | 29 | five | 0 |
| xvi | | | 29 | 25 | 31 | 5 | 0 |
| 17 | | | xxx | 26 | 32 | v | 0 |
| 18 | | | 31 | 27 | 35 | 5 | 0 |
| 19 | | | 33 | 28 | 37 | five | 0 |
| 20 | | | 35 | xxx | forty | 5 | 0 |
| 21 | | | 36 | xxx | 41 | 5 | 0 |
| 22 | | | 37 | 31 | 44 | 5 | 0 |
| 23 | | | 39 | 32 | 46 | 5 | 0 |
| 24 | | | 41 | 33 | 48 | five | 0 |
| 25 | | | 42 | 35 | fifty | 5 | 0 |
| 26 | | | 43 | 35 | 51 | 5 | 0 |
| 27 | | | 44 | 36 | 53 | five | 0 |
| 28 | | | 45 | 37 | 54 | 5 | 0 |
| 29 | | | 48 | 37 | 57 | 5 | 0 |
| 30 | | | 49 | 39 | 58 | 5 | 0 |
| 31 | | | 51 | 42 | sixty | 5 | 0 |
| 32 | | | 52 | 43 | 62 | five | 0 |
| 33 | | | 54 | 44 | 64 | 5 | 0 |
| 34 | | | 56 | 46 | 65 | v | 0 |
| 35 | | | 57 | 47 | 66 | 5 | 0 |
| 36 | | | 59 | 49 | 68 | 5 | 0 |
| 37 | | | 61 | 50 | lxx | 5 | 0 |
| 38 | | | 62 | 51 | 71 | five | 0 |
| 39 | | | 63 | 52 | 74 | v | 0 |
| xl | | | 65 | 54 | 77 | 5 | 0 |
| 41 | | | 67 | 56 | 79 | 5 | 0 |
| 42 | | | 70 | 59 | 82 | v | 0 |
| 43 | | | 72 | 61 | 85 | five | 0 |
| 44 | | | 74 | 63 | 88 | v | 0 |
| 45 | | | 77 | 65 | ninety | 5 | 0 |
| 46 | | | 80 | 68 | 92 | 5 | 0 |
| 47 | | | 82 | seventy | 94 | 5 | 0 |
| 48 | | | 84 | 72 | 96 | 5 | 0 |
| 49 | | | 87 | 74 | 98 | five | 0 |
| 50 | | | 90 | 77 | 100 | v | 0 |
QUOTES
...
Dominate BATTLE
For an in-boxing description and his boss quotes, see: OMORI (Enemy)
GALLERY
IN-GAME
Omori blankly staring equally he joins the group hug.
"Your friends smile warmly backside you."
Omori staring at a mirror lone.
RELEASE Energy!
Omori and Basil'south Release Free energy assault.
Omori lying on the surface of White Infinite.
Omori manifesting himself in White Infinite.
Omori's beginning run across with Sunny.
Omori enters Black Space.
Omori ominously sets himself on his throne.
Omori turns against Sunny.
Omori'south ominous stare.
Omori fully consumes Sunny'southward listen and body.
Omori, accepting defeat, fades away.
Omori staring at a mirror at daytime.
Omori staring at a mirror at dark.
Omori from the title screen.
Black Space title screen.
Omori did non succumb.
Omori will not succumb.
SPRITES
FACES
BATTLE SPRITES
NEUTRAL
DEFEATED
HAPPY
ECSTATIC
MANIC
Distressing
DEPRESSED
MISERABLE
ANGRY
ENRAGED
FURIOUS
INJURED
Agape (UNUSED)
DID Not SUCCUMB
VICTORY
NEUTRAL
DEFEATED
HAPPY
ECSTATIC
MANIC
SAD
DEPRESSED
MISERABLE
Aroused
ENRAGED
FURIOUS
INJURED
Agape (UNUSED)
DID NOT SUCCUMB
VICTORY
TAGS
PHOTOS
IN-Action
Photo ALBUM
"MARI is instruction everyone how to brand flower crowns! OMORI and KEL are holding MARI'south example. So pretty..."
"MARI had HERO take a picture of united states of america. Everyone thinks a blossom crown really suits me."
"We're having a picnic today! MARI wanted to take a pic of anybody. Say cheese!"
"Afterward eating, everyone brutal asleep, except HERO and MARI. I'one thousand getting kind of sleepy myself."
"All of our feet in a circumvolve! can you gauge whose anxiety are whose?"
"My best friends... KEL, AUBREY, HERO, and OMORI! I'll cherish them all forever."
"We establish an erstwhile couch in the JUNKYARD! At that place was only enough space on the burrow for four people, simply I don't listen. I have the all-time view in the entire world!"
"Nosotros're at the Final RESORT! KEL keeps losing at slots. He should really learn when to finish."
"We stopped by the MUSTARD SUB for some chow! COMBO MEALS for everyone!!"
BOSS
BOSS INTRO
Stage i
Stage two
Stage 3
Phase 4
PHASE five
Stage 6
ARTWORK
OMORIBOY
STICKERS
TRIVIA
Omori's original appearance as Omoriboy.
- OMORI originally had the name OMORIBOY and first appeared in his ain blog, which was named after him and lasted from December 22nd, 2011 to March 14th, 2012.
- This version of OMORI is depicted as a depressed hikikomori, and appears much older in appearance. Some $.25 of this characterization would later be used for his original self SUNNY.
- Along with that, many of his posts there show his inner thoughts well-nigh himself and the world around him. Some of his traits in the blog are used for his current portrayal in the 2020 game, but toned down.
- OMORI originally was planned to accept an Afraid emotion but this was scrapped, well-nigh likely due to OMORI beingness usually incapable of expressing fear. This was given to SUNNY instead. The demo's coding still contains information of OMORI'southward AFRAID emotion.
- OMORI was too meant to have a TOAST emotion when downed in battle, like to the other political party members. This was replaced with a DEFEATED sprite in the total game'southward release.
- OMORI and BASIL are the only playable characters with 3-stage emotions (MANIC, MISERABLE, and FURIOUS), as the other party members but have 2-stage emotions. This mechanic is just exclusive to some of the HEADSPACE bosses, such as Infinite EX-BOYFRIEND and SWEETHEART.
- OMORI'due south ANGRY and INJURED portraits use two animation frames instead of 3. This is the aforementioned with HERO'south Aroused portrait, probable an oversight left by the developers themselves.
- However, a 2017 concept fine art depicting OMORI's expressions reveals that OMORI'southward ANGRY portrait was originally intended to have three animation frames like the remainder of his battle portraits.[iv]
- OMORI has the potential to bargain some of the largest damage in the game while in HEADSPACE. If he is nether the furnishings of HAPPY emotions, has higher SPEED charm and has consumed COFFEE, the VERTIGO skill can hit for over 3,000 damage per usage. If the target is Aroused, and then the harm can get equally high as about 4,500, able to simply almost two-shot near major bosses.
- OMORI's namesake is implied to have originated from the piano MARI once played earlier her untimely expiry. This piano tin also be plant inside FARAWAY Boondocks's CHURCH. In both locations, inspecting the pianoforte reveals that its brand is known as "OMORI".[5]
- This piano is notably featured in an old VHS tape labeled "OMORI", which depicts SUNNY unhappily playing the same pianoforte before looking at his reflection in the pianoforte, slightly frowning upon noticing his cleaved state. This could hint of how OMORI's overall color scheme was inspired by the piano itself.
- When interacting with the keyboard in SPACE BOYFRIEND'S House, OMORI appears to play his song slowly earlier slamming the keys in frustration. This foreshadows how SUNNY became deeply frustrated with being unable to play his violin perfectly and his eventual flare-up later on.
- In the physical manual of the game, the date of OMORI's birthday is strangely listed equally ???, despite the official birthday chart OMOCAT created lists his birthday on July 20th.[6]
- In the game'due south files, at that place exists a complete set of sprites of OMORI playing the VIOLIN. This was near likely a placeholder for SUNNY's sprite when he briefly plays the violin inside the BACKSTAGE on the SUNNY ROUTE.
- OMORI's influence causes SUNNY to practice bad things in his slumber. Should SUNNY bring a knife with him to bed in one of the NEUTRAL ENDINGS, OMORI stabbing himself in WHITE Infinite will upshot in SUNNY stabbing himself in reality.
- Information technology's also possible that this was how the PHOTO ALBUM was vandalized offscreen, as hinted in an consequence when falling into the 5th HANGMAN hole, which could explain the ongoing friction between AUBREY and BASIL during the game's events.
- This is axiomatic on an aborted SUNNY Route where SUNNY doesn't answer KEL knocking on the door on Ii DAYS LEFT despite answering the day before. Rechecking the PHOTO ALBUM on the ONE DAY LEFT segment afterward waking upwards will reveal the photos scribbled in blackness marker in one case again.
- OMORI can only be spoken to as an NPC within two locations, consisting of WHITE Infinite and HUMPHREY. For both interactions, OMORI volition remain silent upon interacting with him.
- The HUMPHREY interaction can exist done on both routes, in which another party fellow member tin can speak to him during 1 of the easy puzzle experiments within MOLLY's sector.
- The WHITE Infinite interaction is but available when revisiting the area as SUNNY on Ane Mean solar day LEFT of the SUNNY Road. In addition, when walking around him, OMORI will continously stare at SUNNY without any intent to fuse with his original self.
- If the player does not motion or interact with anything in WHITE SPACE for ii minutes, OMORI will sit down in place.
- If the player chooses to remain idle in the Blackness PLAYGROUND for approximately 42 seconds (2500 frames), this will cause OMORI to exercise one of 3 following idle animations. This is similar to the idle blitheness issue from WHITE Infinite. Note that each 1 of the idle animations has a 1/3 chance of occurring:
Omori lying on the ground with his eyes airtight, besides used when entering Lost Library for the starting time time.
Omori blinking while crouching down, merely used in the Black Playground expanse.
Omori clutching his stomach, using frames from the STAB animation.
REFERENCES
- ↑ PHOTO ALBUM: 7/20 - SUNNY'S BIRTHDAY: Yay! SUNNY is turning 12 today! Even though me, SUNNY, AUBREY, and KEL are in the same schoolhouse year, SUNNY is younger than all of us.
- ↑ https://twitter.com/OMORI_GAME/status/1362572854793887748?south=xx
- ↑ AUBREY: OMORI, you know how you lot can cut roots and traffic cones?
- ↑ omori's expressions. (2017)
- ↑ A grand piano. The word "OMORI" is etched across the center.
- ↑ Official physical booklet for the game depicts OMORI's birthday every bit ???.
SITE NAVIGATION
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| GAME : | OMORI • MUSIC • EMOTIONS • HANGMAN • PET ROCKS | ||||||||
| TEAM : | OMOCAT • SLIME GIRLS • CLOVER & SEALIFE • ARCHEIA • YAMI • KITSUNORA • VANCE • EMS | ||||||||
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Source: https://omori.fandom.com/wiki/OMORI

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